Being required to consider another’s needs and activities in one’s design was a new experience, and was at first found to be nothing less than inconvenient. It was a vehicle for an ample amount of onerous research. In accordance with the research, this requirement, to consider others, has the ability to deduct from or entirely change ones design by rearranging or dictating new measurements in one’s ideation. However, while evaluating others needs may be time consuming and frustrating, we found it to be a necessary and beneficial evil that brings new life to design.
In light of our above experience, it is important to define design before giving designers advice on the subject. Design: To decide upon the look and functioning of (a building, garment, or other object), typically by making a detailed drawing of it. (Apple Dictionary) Since designers impact the function and the appearance of an building, garment, or object, it is imperative that designers ruminate about their targeted market. Primarily, universal design should be a vital characteristic in a designers work. We all share life on this earth and we must work together and consider others to survive, connect, and harmonize.
Since others are important for design, America has established codes as a requirement. These codes are here to aid, and guide designers throughout their designs as well as help one to consider the needs of everyone. Furthermore, since some of these codes are based off of Davinci’s scale of the human body, they help the designer keep their designs at an comfortable proportion.
In summary regarding codes, ergonomics, and proxemics we have entered into a new chapter of design. It is this chapter that will aid and give rise to a careful thoughtfulness of others. Instead of limiting our creativity, as so many have conjectured, these three standards will open new realms of thought. One can let these canons confine them, or one can allow them to set him or her free.